You can constraint any object to:
- polygon vertex
- polygon face
- several polygon vertices
Attached archive contains compiled plugin for Maya 2009 and sources for MS Visual Studio.
Copy followed files to c:\Program Files\Autodesk\Maya\scripts\AETemplates:
NODES AND COMMANDS:
constraintLocator - this is a locator. It is used like a follicle shape
curveConstraint - constrain an object to a NURBS-curve
curveConstraintCommand - just select a curve and run this command
meshConstraint - constrain an object to a polygonal mesh (vertex or face)
meshConstraintCommand - select mesh's vertex or shape and run this command
meshConstraintArray - constrain an object to a several vertices of a polygonal mesh
meshConstraintArrayCommand - select polygonal mesh and run this command. Then you should add vertices manually (using setAttr command)
nurbsConstraint - constrain an object to a NURBS-surface. This node is more fast then standard follicle.
nurbsConstraintCommand - select NURBS-surface and run this command
The main feature of the plugin is speed. Follicle and rivet script work much more slowly.