Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 05/03/2013 |
Last Modified: | 08/26/2022 |
File Size: | 26.5 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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david monteiro said over 6 years ago:
Fanstastic time saver!Any chance on updating the script so that when exporting blendshapes as obj,s, it maintains the naming?That would help a lot as wellThanks -
ThatOwlGuy said almost 7 years ago:
Excellent tool! Took a while to figure out how to run it, but otherwise, very nicely done!For everyone having issues getting the script to work (I know I did), heres how I got the script to work! Just open the script in the script editor, then execute it. After that, scroll down in the top window of the script editor until you findMain procedure:craOBJSequences; -
boruz said about 7 years ago:
Exports an obj sequence. Thank you. This is a huge help. -
chris kurash said over 7 years ago:
This looks amazing! Will this work with a Mac version of Maya 2017?Cheers,CK -
CharlieWales said over 8 years ago:
Hi Tom. Try to use the tool from the polygons module. Mesh > Separate to get each object on his own. Do not delete history and it should work. Then assign the shaders to each resulting object. Thanks for the feedback. Cheers PS: your comment should have been posted in the Support Forum -
furnace said over 8 years ago:
Dear Charlie, Thanks for this great script. I am encountering a problem with textures though I wonder if you might be able to help. I am importing a series of grouped objs into maya 2016 on a mac. Essentially it's a tree created in Onyx which is moving in the wind. The group consists of 5 different Obj's. trunk, 3 different levels of branches and leaves. So each group of 5 comes in for each single frame. So when I run your script for 75 frames the thing works brilliantly. I see the tree there moving in the wind. However, I can no longer select separate parts of the tree, in order to add their respective shaders. Of course I can click on a face, for the trunk for example, expand the selection until the whole trunk is covered, detach it from the tree obj and separate. As long as I don't delete history the obj animation still works, but with the branches this will be very time consuming. Would you know a better way to get the shaders assigned? Tom -
Darshan Mistry said over 8 years ago:
Dear Charlie Thanks a lot for responding to my question. I didnt use the script then after as I found some other way to fulfill my requirement. But as I knew, there's no escape from the script that you have created (judging from your video). I recently installed the script on Maya 2016 again and I got the UI to me. I also imported an obj Sequence as well. Once there's I click on the first obj file in the sequence to select, I get the following message: "No object matches name: OBJ_Sequences_grp" Can you guide me what the problem could be. Thanks a bunch. CHEERS!!! -
CharlieWales said almost 9 years ago:
That's not possible Bobby. -
Bobby Giles said almost 9 years ago:
is there a way to bake the animation of the obj sequence after the fact, so you dont have to have the obj sequence driving the animation, it will just be keyframed? -
CharlieWales said almost 9 years ago:
Well, blackappskid, you have to give me more information to be able to help. For what I see you at least are able to get this working by exporting separate objects (workaround) If you export as a combined sequence all UVs will be laid out in 0 to 1 space, overlapping every object's UVs. What software are you importing on? maybe the problem is about the other software. I did a small test with a sphere and a cube combined, then imported it again in Maya and it works. I did another test with a skinned character combined, then imported it again in Maya and it works. Maya assigns the correct materials to the faces when importing back, maybe the other program does not do this. Once again I need more information. Can you send me a test scene? Can you post in the support forum please? Thanks.
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