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Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi.
59 Views
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Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi.
38 Views
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Lamborghini Murcielago
The idea for this model came from a training series from 3dBuzz. I decided to tackle this project myself without the video aid and went on a modeling rage for several weeks. I finished the exterior first, then continued with the cockpit and finally modeled the engine and the underside of the car as well. This project was a lot of fun. I learned a lot about different polymodeling techniques and managed to improve my own workflow. In retrospect the amount of detail was probably a bit of overkill, but I am quite happy with the end result. Aside from a few Photoshop touch ups everything was done in Maya. 98% percent of the beauty renders were carried through the shaders; very little texturing was done for this project. All the lighting was done using Maya Software; no Mental Ray and or Raytracing were used. The car paint was created through a custom shader network that could be rendered with Maya Software.
Wireframe and Clay Renders:
http://cgiandmore.blogspot.com/2009/10/
Tutorial on creating the car paint shader for Maya Software:
http://cgiandmore.blogspot.com/2009/10/60 Views
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Lamborghini Murcielago
The idea for this model came from a training series from 3dBuzz. I decided to tackle this project myself without the video aid and went on a modeling rage for several weeks. I finished the exterior first, then continued with the cockpit and finally modeled the engine and the underside of the car as well. This project was a lot of fun. I learned a lot about different polymodeling techniques and managed to improve my own workflow. In retrospect the amount of detail was probably a bit of overkill, but I am quite happy with the end result. Aside from a few Photoshop touch ups everything was done in Maya. 98% percent of the beauty renders were carried through the shaders; very little texturing was done for this project. All the lighting was done using Maya Software; no Mental Ray and or Raytracing were used. The car paint was created through a custom shader network that could be rendered with Maya Software.
Wireframe and Clay Renders:
http://cgiandmore.blogspot.com/2009/10/
Tutorial on creating the car paint shader for Maya Software:
http://cgiandmore.blogspot.com/2009/10/
92 Views
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Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi.
101 Views