> 3ds Max 2016, with Vray 3.0 render.
> 3ds Max Accurate Rigging.
> Model centered at origin and real world scale.
> Close-ups & macro cameras support.
> Included obj & fbx files (no rigged, no materials)
> Textures with 4096x4096 px
> Model created with Rhinoceros. Getting a detail in perfect curves.
Based on actual measurements of BB-8 and a large number of reference images. Creating a highly detailed model.
Please watch the video preview and tutorial.
FAQ:
-How animate the BB-8?
First activate the 'Auto Key' button.
Then select 'ctrl_body_position' and move it into the next position.
The body of BB-8 automatically turn in the right direction.
This happens thanks to a powerful script that calculates the radius of the body and the relationship with the distance traveled. If BB-8 scale the script automatically calculate the new rotation.
-You can scale to BB-8?
Yes. Select 'ctrl_body_position' and scale to BB-8. The new body rotation is automatically calculated. For sliding on the floor is correct.
-How move, rotate or scaling the BB-8 Droid?
Select 'ctrl_position_body' and move, rotate or scaling the BB-8 Droid.
-How to adjust the rotation of the body?
Select 'ctrl_body_adjustment' and rotate the body BB-8 regardless of the animated rotation.
This will be used to choose a particular frame camera.
-How BB-8 head is rotated?
Select 'ctrl_head_rotation' and rotate the head.
-How the head of BB-8 moves?
Select 'ctrl head orientation' and move the head.
-How the orientation of the secondary camera BB-8 moves?
Select 'ctrl_camera_orientation' and move the camera.
Tips:
You can select and linked 'ctrl_body_position' with any object moving.
You can move an object null through a spline with 'path follow'.
BB-8 rotating properly respected travel in any direction.
This way you can make BB-8 from moving on uneven ground.