....::: GENERAL INFORMATION :::....
* Originally created with Autodesk 3ds Max 2009.
* The model does not have any Ngons and tris, only Quads
* Model is built to real-world scale.
* Units used: Centimeters.
* Standard materials only
* Render is default scanline. No third-party renderer or plug-ins needed
* Objects, Materials, Textures use meaningful names. (striped texture path names)
* Scene objects are organized by layers
....::: POLYCOUNTS :::....
BirdMascot_C_Body : 2,548
BirdMascot_R_Eye : 416
BirdMascot_L_Eye : 416
BirdMascot_C_Tongue : 120
BirdMascot_C_Teeth : 128
* > Total Polygons : 3,628
* > Verts. : 3,738
....::: TEXTURES :::....
* Total number of textures is 2
Maps:
birdmascot_diff.tga - 2048x2048
birdmascot_spec.tga - 2048x2048