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Wooden WallClock 3D Model

Detailed model of a wooden wall clock

License
$47.00

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Compatibility

Formats

  • Blender (.blend) - v2.73
  • OBJ (.obj)
  • Blender (.blend) - v2.73
  • Autodesk FBX (.fbx)

Specifications

MaterialsYes
TexturesYes
Includes Normal MapYes
GeometrySubdivision
Polygons72100
Vertices73100
Detail Levelhigh
Avg. Textures Res.4k

History

Created:02/27/2015
Last Modified:02/27/2015
Total Size of Files: 245 MB

Detailed model of a wooden wall clock. It’s classic style is ideal for many type of interior scenes.

 

The models are properly UV mapped and textured (diffuse, normal and specularity). Ready for quality renders and close ups. Renders were created with Cycles with 1 level of subdivision applied.

 

Tech info:

All objects are subdivision surfaces but it look great even without subdivision.

Object origin is set to the center of the back of the base model for easy placement and scaling. All the other objects are parented to the Wallclock_base object.

Materials are set for Cycles.

Textures are in 4K and 2K resolution.

 

The model is made of 15 objects, with meaningful names. The clock hands and the door have rotation constraints to limit their movement.

 

Total Polygon count w/o subdiv: 21900

Total Vertex count w/o subdiv: 22400

 

Total Polygon count with subdiv: 72100

Total Vertex count with subdiv: 73100

 

 

Package info:

There are 2 different blend files included:

WallClock_model_only.blend – only contains the models with the materials.

WallClock_cycles_final.blend – contains the models and all the lightning settings and cameras that were used for the preview images. The models are on layer 1.

 

 

OBJ and FBX files are tested in 3ds Max

 

To use only the models you can choose append from your scene and navigate to the WallClock_model_only.blend file and append the models by their group (WallClock) or simply open the blend file and you will find the models at the center on layer 1. Scale and rotations are applied to avoid issues during editing.



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