Two configurations: Oval and Road. Two engines.
UV textures : 4 tires, 4 rims, 4 Body car, carbon fiber, metallic, screw, interior, mirror, visor, display number, handles, exhaust, buttons, and plastics.
Standard low-poly mesh with specific poly count.
Rigged in the maya version. In the other versions only include geometry, materials and textures.
It`s the most accurate and realistic of the market.
This is a recreation of a indy Car model,it can suffer modification over the season.
The model is completely ready for use visualization in maya. For low poly model simply press 1 and for the high resolution press 3.
In Cinema4d go to function menu and subdivide.
In 3dmax meshsmooth
In the low poly:
Poly count : 41042
Vertex count : 44688
In the smooth version:
Poly count : 656488
Vertex count : 670456
Textures included. Each texture is in jpg format and have a 4K texture resolution for high quality
It has Base color, roughness, metallic, normal and height texture.
Because of different Disk topology at different computers it might be required to change the textures path at the destination computer.
The 3D model was created on real base. It's created accurately, in real units of measurement, qualitatively and maximally close to the original.
Animation is not included.
The files are obj, fbx, mb ,c4d and 3DS.
In formats c4d, 3ds, obj and fbx model exported to standard materials (textures), not contain mental ray shaders.
files with the model does not contain extraneous or hidden objects (lights, cameras, etc.) Included rigging and constrains, blend shapes and driven keys only in the maya format.
original file format maya render in linear sRGB
Please feel free to contact us for any query or if you need further assistance, we will be happy to assist you.