arunpillaii
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arunpillaii added Using QT Designer for MEL Interfaces as a favorite Report 2012-02-15 11:34:30 UTC
When for the first time I saw Maya 2011 and learned about QT I thought that it must be hard. Most of the time companies won't integrate other t... (more)
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arunpillaii posted in BlendShape Data in Rigging/Character Setup Report 2010-10-25 16:45:27 UTC
thanks both of you (more) -
arunpillaii posted in BlendShape Data in Rigging/Character Setup Report 2010-10-24 12:58:24 UTC
Where the blendshape data get stored if we delete the targets of a blendshape? (more) -
arunpillaii added MEL Tips & Tricks: Volume 1 - Harness The Power as a favorite Report 2010-06-02 16:52:41 UTC
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arunpillaii posted in Visibilty control in Rigging/Character Setup Report 2010-04-16 17:46:33 UTC
Thatz okey..........But i want to know there is any single utiity for that. (more) -
arunpillaii posted in How to find PoleVector control's exact position before constrain in Rigging/Character Setup Report 2010-03-21 16:17:49 UTC
In Normal Orientation , for pole vector just snap the control to knee/Elbow and move , then add pole vector contraint. there is no movement for joi... (more) -
arunpillaii posted in How to cache the transforms of objects? in Rigging/Character Setup Report 2010-03-16 17:00:37 UTC
Using geometry cache we can cache vertex based deformation.Is there is any way to cache tranformation by constrainting or direct keying? (more)
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