blahutr
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blahutr posted in question about underlying curve editing in BeachComber for Maya Report 2015-09-05 03:25:30 UTC
thankz again (more) -
blahutr posted in question about underlying curve editing in BeachComber for Maya Report 2015-09-03 21:17:00 UTC
wow! first, let me say thank u.. this tool is quite impressive, at least to me - especially since i've trying to develop somewhat related capabil... (more) -
blahutr submitted the file rmbSuperEllipsoid for Maya Report 2015-02-25 02:15:22 UTC
create "super ellipsoidz" via nurbz surface node (more)
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blahutr submitted the file rmbFaceDome for Maya Report 2015-01-29 17:36:50 UTC
yet another way to generate surfacez from facez and curvez (more)
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blahutr added a feature request to a Metaballs modeling (Maya 4 - 8.5) for Maya Report 2014-10-09 01:53:18 UTC
i would love to recompile for newer maya versionz. i'd be willing to discuss non-disclosure issuez, if needed. thank u! - randy (more)
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blahutr posted in successful compilation for maya 2013 & 2014 on mac osx x64 in melt deformer for maya for Maya Report 2014-01-31 22:29:48 UTC
i just wanted to let u know that i appreciate ur sharing & contribution... and that i've successfully compiled this plugin for mac osx, maya 2... (more) -
blahutr posted in Duplicate Input Graph in rmbTileTool for Maya Report 2013-10-19 11:57:29 UTC
fyi, i've added a duplicate input graph option to this: https://www.creativecrash.com/maya/script/rmbfacetool more precisely, i've added an op... (more) -
blahutr posted in Duplicate Input Graph in rmbTileTool for Maya Report 2013-10-10 15:42:37 UTC
good idea... i'll try to implement this option in next release. please be aware that i've included this tool as a tab within a newer tool "rmbFac... (more) -
blahutr submitted the file rmbToolWin for Maya Report 2013-08-19 13:35:42 UTC
an overly complicated tool to loft extrude and mangle polyfacez (more)
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blahutr submitted the file rmbTileTool for Maya Report 2013-05-15 21:32:19 UTC
tile arbitrary geometry on a nurbs surface or between two surfaces (more)
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