Oh i just saw this unanswered thread,Basically it was a double weighting issue that could be fixed in Component EditorWindow -> General editors ... (more)
Okay so I have come to realize that the parts will rotate precisely if i rotate the neck bone. This is the current parent tree:facial features >... (more)
hello!I have been setting up my facial rig and have been running into issues. The Facial features i have are: eyeballs, pupils, eyebrows, and head ... (more)
Hey Thanks Joojaa for your help, and it worked.To answer you Ram. create a locator for your book and make it the parent for the book. Create>loc... (more)
Thanks Joojaa i will try it out, i was looking at other forum discussions and i stumbled upon the ability to bake frames...This way i can animate t... (more)
when you are rotating, rotate with the xyz rotations only, dont rotate all at once. Delete previous keys and start again, instead of adding inbetwe... (more)
So what has happened now i have figured out how to keep the box from falling back to the orginal lift position. I still cannot animate the box with... (more)
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