Nilesh Jadhav
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Nilesh Jadhav posted in Skin not rendering in Roben Rig for Maya Report 2016-11-22 22:54:43 UTC
Hi, Please switch on the primary visibility attribute of desired mesh which you will find in attribute editor of that mesh (more) -
Nilesh Jadhav posted in Export Facial Rig to game engine in Maya Character Development kit for Maya Report 2016-10-12 21:54:40 UTC
I think NO ! because facial rig is skinned on different geometry and is connected via blendshape to main face geometry. (more) -
Nilesh Jadhav submitted the file Roben Rig for Maya Report 2016-07-14 12:54:46 UTC
This iRig is done using my own autorigger CDK !. (more)
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Nilesh Jadhav posted in Skeleton generation aborted? in Maya Character Development kit for Maya Report 2016-03-16 07:52:03 UTC
Number of controls completely depends on what you are rigging ! You can create some attribute under global_SRT control and connect all extra con... (more) -
Nilesh Jadhav posted in Skeleton generation aborted? in Maya Character Development kit for Maya Report 2016-03-16 05:18:22 UTC
When you get that message, It means your scene has duplicated Polyobjects which are not renamed ! second thing you need to check is constraint n... (more) -
Nilesh Jadhav posted in Issue when generating rig in Maya Character Development kit for Maya Report 2016-01-12 12:29:18 UTC
May be you can send me ur skeleton file to me for check !!!. (only joints no geometry needed) (more) -
Nilesh Jadhav posted in Issue when generating rig in Maya Character Development kit for Maya Report 2016-01-11 11:55:48 UTC
Try generating rig by clicking on generate old finger rig check box. (more) -
Nilesh Jadhav posted in Head stretch in Maya Character Development kit for Maya Report 2015-12-29 10:10:00 UTC
Thanks for loving this tool nufar! The head stretch and quash in the video, is done by manually. Its very simple to setup but its not done with c... (more) -
Nilesh Jadhav posted in Animation bake to joints in Maya Character Development kit for Maya Report 2015-12-04 10:05:12 UTC
Hi Nazar Sokolovsky, By default All joints as non-keyable and locked. This is for animators who makes mistakes by occidentally keying joints. ... (more) -
Nilesh Jadhav posted in Rigging a prop with CDK in Maya Character Development kit for Maya Report 2015-11-21 22:30:14 UTC
Is your root joint is on grid?, If it is controllers come with zero scale, keep pressing plus button on cdk's control size panel until u get cont... (more)
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