you have to convert your 2D point in a 3D space. i don't see how a 2D track can relate to a 3D scene.you can export axis with the writegeo node. (more)
it is a maya question i think. In comp we can use a pass to control the scatter, but it is similar to any other pass.check maya render forum instea... (more)
use 16 bits renders, there is plenty enough of info in them to be a good compromise between size/grade safe. Just remember some passes need to be 3... (more)
photoshop is already trying to premult somhow, For sensitive data, don't use the alpha from photoshop, keep your rgb unpremult in photoshop, render... (more)
how do you actually export it ?I usually use writgeo node in fbx format without problem, it gives you options like camera, pointcloud... to optimis... (more)
Even if you render in exr you don't have to put everything in 1 file, it is just something you can do if wanted.My company render in exr but all pa... (more)
standard tga is only 8bits so will clamp your values. maya iff if I am not mistaken is only 16bits with a possibility to have a 32bit depth layer..... (more)
I am afraid not, Nuke tracker is not yet tracking objects unless 6.2 changed that as i haven't tried this version.the best best way is pftrack or s... (more)
I never came across something similar.try to update quicktime or an older version maybeI suggest you to contact the foundry support, it seems more ... (more)
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