You can find the UV Layout in the ZIP - see folder 'UV Layout'.
List of textures:
- ball.jpg 1024x1024 px
- field.jpg 4096x4096 px
- grass.jpg 1024x1024 px
- grass2.jpg 1024x1024 px
- clay.jpg 1024x1024 px
The baseball field is mapped with UV map (using the texture field.jpg). It's good for aerial view.
Even if that texture is big, it isn't bigger enough for scene near the soil.
I provide in the ZIP the texture for use a procedural mapping as show in the image 15th and 16th:
the texture grass.jpg and grass2.jpg for the grass and the clay.jpg for the clay court.
For use the procedural mapping you have to map manually the texture on the materials.
The models are available in the following formats:
- Blender format .BLEND;
- Wavefront OBJ (+ MTL file for materials);
- Direct X format (.x);
- COLLADA format (.dae).
The model is rendered with Blender.