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Sassy Materials | Automatic PBR material network setup and texture assignment 1.0.0 for Maya (maya script)

Automatic preset shading network setup with options for searching for files according to predefined naming conventions. Comes with presets for Redshift, Arnold, and the standard lambert shader, but documentation is included on how to define your own presets for your preferred rendering engine!

License
Button download
624 Downloads

Compatibility

  • 2022, 2021, 2020, 2019

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:08/12/2021
Last Modified:02/10/2022
File Size: 307 KB

Keywords

texture, rendering

Q/A

assigning shader

Date:04/26/2022
Submitted by: Wayth Wayth
Hi,
- Is it possible to assign directly the shader to selected object(s)?
- Also is it possible to put additional search names for color map (ex : color, albedo, diffuse, ...) so when he doesn't find color he just take the albedo?
Thank you !

Replies to this question:

  • Sasbom

    Sasbom said over 2 years ago:

    1. While it would be possible to directly assign the shader to an object, that's not the intended use of this tool. This is purely for quick set up of a shader.
    2. You can create your own presets for different names to look for. This was originally meant to work with uniform texture naming conventions, with the possibility to add your own. I could look into adding support for searching a list, but it isn't a priority
     
    Thank you for leaving a comment and showing interest!

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