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Ocean Shader 1.0 for Xsi

This is a shader I wrote for Softimage XSI as...

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Created:11/06/2000
Last Modified:11/06/2000
File Size: 1.69 MB

Keywords

highend3d

This is a shader I wrote for Softimage XSI as a research piece during the program's Beta Testing phase. The only geometry for the ocean is a flat NURBS grid. This grid is displaced by a series of animated fractal harmonics. The resulting surface is shaded with its' reflectivity determined by the angle at which the camera rays strike the surface. When the camera drops below the water a second shader is triggered that has no specular component.

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