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The Rigging Toolbox 2 2.0.5 for Maya (maya script)

The Rigging Toolbox is a set of tools and full auto-rigger designed to aid in the process of rigging articulated characters for animation.

License
$35.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2017, 2016, 2015

Operating Systems

  • Mac
  • Windows

History

Created:08/03/2012
Last Modified:07/14/2017
File Size: 1.27 MB

Keywords

maya, Rigging, Rig, game engine

Q/A

How to import a forgotten blend shape into a rigged character ?

Date:02/14/2014
Submitted by: Istvan79 Istvan79
Hi,

following some suggestions, I bought Rigging Toolbox yesterday to create IK for my DAZ characters in Maya

Now, here is a little problem:
When I exported these characters from DAZ Studio as .fbx to Maya, I forgot to select one of the blend shape group to export.
(the brow up-down, left-right blend shapes etc.) So stupid of me as now I already built the IK for many characters.
So I had to re-export these charactes again, now with all the blend shapes

So now I have..
1) ..character(s) with fully built IK (with Rigging Toolbox), proper weights, blendshapes but a few blend shapes are missing
2) ..and the same, but reexported character(s) as .FBX, with all correct blend shapes, weights, but no IK yet.

How to avoid rebuilding the IK with Rigging Toolbox - somehow merge character 1 and 2 together?
I used Rigging Toolbox "save skeleton", but it doesn't seem to save the IK setup. Any other method, or am I missing something?

Any tip  to avoid of hours of reworking is WELCOME, as I have quite a few IK ready characters
Thank you!

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