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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
![Button download](https://d1whdhnvermmdv.cloudfront.net/assets/button_download-6c9c068cd456f82560fc352cd6fb9f5d.png)
Compatibility
History
Created: | 01/10/2001 |
Last Modified: | 08/27/2009 |
File Size: | 1.2 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Ryan Darling said over 14 years ago:
I haven't worked with this yet, But how is this any better than the Mia_material shader with all of it's presets? Is this something you can Frost? I'm looking forward to checking it out! -
zshan said about 15 years ago:
Thanks a lot for this shader -
Alex Veresov said over 15 years ago:
Man please create tutorial, your result render... -
Nikita Miharev said over 15 years ago:
So fine, that i clean my own glass library! Thx dude, this shader is really close to perfect. -
Tom Maples said over 15 years ago:
This shader has brought new life to a project file I have been playing with, thanks a lot for sharing it! With final gather accuracy high and a nice bit of lighting this texture is one of the best i've used! Keep up the good work! -
gbaldsing said about 16 years ago:
Your getting close to a MILLION downloads! Good work, love this shader!!! -
gbaldsing said about 16 years ago:
Your getting close to a MILLION downloads! Good work, love this shader!!! -
jkanter said over 16 years ago:
Does anyone know if it is possible to get the glow effect to pass through this shader? Beautiful shader, thanks!!! -
Matt Barker said over 17 years ago:
Just thought i would post this for all the noob students like myself. :) I have a project with glass flasks in a rather dark environment and was having lots of trouble getting this shader to look right. It was showing up black in portions.... thought it was the lighting all along..... turns out i just had the Refractions set too low in MR settings. i raised it to around 5 and wooooooo, quick render time too! Experiment with your Max trace depth and refractions , i just kept playing till it was as low as i could go and it still looked right. Great shader! tyvm mattB -
quikz_bx said over 17 years ago:
Hello, how do you use this shader on a shattered object? I tried applying it but there's no transparency showing after I render it.
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