Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
![Button download](https://d1whdhnvermmdv.cloudfront.net/assets/button_download-6c9c068cd456f82560fc352cd6fb9f5d.png)
Compatibility
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2014, 2013, 2012, 2011, 2010
Operating Systems
History
Created: | 12/16/2013 |
Last Modified: | 01/23/2014 |
File Size: | 162 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Peter Walters said about 11 years ago:
Hey, SRV1FX. I updated the new file with all the icons. Looks like it was just missing. If there's still an issue, let me know and I'll take a look but it works fine on my windows machine. -
luta s said about 11 years ago:
William Armstrong openpipeline is a good tool.i use it here just not sure if things can be in a simple implemented . only external implementation i know is https://vimeo.com/44363015. never release to public. this maya browser i can see it more like a 3d mootools but in maya. the big plus in this tool that is hard to find in maya is the file formats, so works better as a browser that as organizng your work like oenpipeline. not sure how far this can go to organize your work. but i really think this tool works great with other tool.pyranha file browser.pyranha to organize , incremental save , and this tool as visual feedback. https://www.creativecrash.com/maya/script/pyranha Peter Walters wishlist too version 2.0:P 1-icons saves in custom folder .maybe /scenes/thumbs. 2-short by name,date (important if your folder getting bigger) 3-batch create icon for all folder itens.(maybe to much work to make this). thanks all your work and interested in improve. -
SRV1FX said about 11 years ago:
Hey Peter, I forgot to mention that the "pwSB_FolderOpen.bmp" icon functionality only works on OSX...I'm on Windows... -
Peter Walters said about 11 years ago:
Looks like some icons were missing. Sorry! I just uploaded the latest version. If anything else is missing I'll fix it asap. Thanks for the feedback. :) -
William Armstrong said about 11 years ago:
Peter, have you heard of OpenPipeline? This script adds functionality that would be useful for that. It would be great if they could be combined. Dragorth. -
William Armstrong said about 11 years ago:
Peter, it seems you have forgotten to add a Folder Open Icon in your zip file. SRV1FX Just add a bmp icon named pwSB_FolderOpen.bmp to the same place as the other icons, that error will go away. Peter, great tool. Thanks for your hard work. -
SRV1FX said about 11 years ago:
Peter, I’m getting an error when I load the tools: “// Warning: Pixmap file pwSB_FolderOpen.bmp not found, using default. //” I’m using Windows 7 Ultimate x64/Maya 2014 Extension SP1… Regards, SR1VFX -
luta s said about 11 years ago:
Peter fast work.and perfect. alembic a must have format. tested in windows and linux. windows all works fine. a note to linux users.(dont forget load plugins) if people want to full used it in linux (with cad data) they need to downlaod the same file and edit just some lines. linux dont have direct connect so cad files need a easy workaround. #Maya Formats if fileName.endswith('.ma'): fileN = '.ma'; fileMaya = 'mayaAscii' if fileName.endswith('.mb'): fileN = '.mb'; fileMaya = 'mayaBinary' if fileName.endswith('.obj'): fileN = '.obj'; fileMaya = 'OBJ' if fileName.endswith('.dxf'): fileN = '.dxf'; fileMaya = 'DXF_FBX' if fileName.endswith('.MA'): fileN = '.MA'; fileMaya = 'mayaAscii' if fileName.endswith('.MB'): fileN = '.MB'; fileMaya = 'mayaBinary' if fileName.endswith('.OBJ'): fileN = '.OBJ'; fileMaya = 'OBJ' if fileName.endswith('.DXF'): fileN = '.DXF'; fileMaya = 'DXF_FBX' #Universal Formats if fileName.endswith('.fbx'): fileN = '.fbx'; fileMaya = 'FBX' if fileName.endswith('.FBX'): fileN = '.FBX'; fileMaya = 'FBX' if fileName.endswith('.dae'): fileN = '.dae'; fileMaya = 'DAE_FBX' if fileName.endswith('.DAE'): fileN = '.DAE'; fileMaya = 'DAE_FBX' if fileName.endswith('.abc'): fileN = '.abc'; fileMaya = 'Alembic' if fileName.endswith('.ABC'): fileN = '.ABC'; fileMaya = 'Alembic' #CAD Formats if fileName.endswith('.stl'): fileN = '.stl'; fileMaya = 'STL' if fileName.endswith('.igs'): fileN = '.igs'; fileMaya = 'IGES' if fileName.endswith('.iges'): fileN = '.iges'; fileMaya = 'IGES' if fileName.endswith('.stp'): fileN = '.stp'; fileMaya = 'STEP' if fileName.endswith('.step'): fileN = '.step'; fileMaya = 'STEP' if fileName.endswith('.dwg'): fileN = '.dwg'; fileMaya = 'DWG' if fileName.endswith('.STL'): fileN = '.STL'; fileMaya = 'STL' if fileName.endswith('.IGS'): fileN = '.IGS'; fileMaya = 'IGES' if fileName.endswith('.IGES'): fileN = '.IGES'; fileMaya = 'IGES' if fileName.endswith('.STP'): fileN = '.STP'; fileMaya = 'STEP' if fileName.endswith('.STEP'): fileN = '.STEP'; fileMaya = 'STEP' if fileName.endswith('.DWG'): fileN = '.DWG'; fileMaya = 'DWG' well just delete from extensions , _DC (that stands to direct connect). no step format in linux too, so no solution here. sorry you almost can call that spam;P all my posts. this is now the perfect file browser for maya. again thxs -
luta s said about 11 years ago:
hi Peter thanks to take a look at this. collada file i dont use, but is free format , so support is good. alembic format, it comes with maya from version 2012. here some info https://code.google.com/p/alembic/ and a sample download https://code.google.com/p/alembic/downloads/detail?name=Alembic_Octopus_Example.tgz&can=2&q= more info here https://www.escapestudios.com/alembic-the-vfx-pipeline-overhaul/ you need to ativate in maya plugins abcimport abcexport. is available in linux,osx, and windows. is a very common format to interchange between applications this days. maybe soon we will get the new pixar file format too. https://graphics.pixar.com/usd/ thanks -
Peter Walters said about 11 years ago:
Thanks for the feedback. You should be able to import Collada (.dae) files. If something isn't working, send me a link to a file and I'll test it. I can't find any Allembic files, if you can send me one or send me a link to one, I'll test it out. It's pretty easy to add more file formats.
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