Adverti horiz upsell

File Monster Lite (Import & Icon Tool) 1.5.6 for Maya (maya script)

UI shows you most of the files you can import into Maya.

License
Button download
1,120 Downloads

Compatibility

  • 2014, 2013, 2012, 2011, 2010

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/16/2013
Last Modified:01/23/2014
File Size: 162 KB

Keywords

browser, maya

per page
11-20 of 23

Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.

  • Peter Walters

    Peter Walters said about 11 years ago:

    Hey, SRV1FX. I updated the new file with all the icons. Looks like it was just missing. If there's still an issue, let me know and I'll take a look but it works fine on my windows machine.
  • luta s

    luta s said about 11 years ago:

    William Armstrong openpipeline is a good tool.i use it here just not sure if things can be in a simple implemented . only external implementation i know is https://vimeo.com/44363015. never release to public. this maya browser i can see it more like a 3d mootools but in maya. the big plus in this tool that is hard to find in maya is the file formats, so works better as a browser that as organizng your work like oenpipeline. not sure how far this can go to organize your work. but i really think this tool works great with other tool.pyranha file browser.pyranha to organize , incremental save , and this tool as visual feedback. https://www.creativecrash.com/maya/script/pyranha Peter Walters wishlist too version 2.0:P 1-icons saves in custom folder .maybe /scenes/thumbs. 2-short by name,date (important if your folder getting bigger) 3-batch create icon for all folder itens.(maybe to much work to make this). thanks all your work and interested in improve.
  • SRV1FX

    SRV1FX said about 11 years ago:

    Hey Peter, I forgot to mention that the "pwSB_FolderOpen.bmp" icon functionality only works on OSX...I'm on Windows...
  • Peter Walters

    Peter Walters said about 11 years ago:

    Looks like some icons were missing. Sorry! I just uploaded the latest version. If anything else is missing I'll fix it asap. Thanks for the feedback. :)
  • William Armstrong

    William Armstrong said about 11 years ago:

    Peter, have you heard of OpenPipeline? This script adds functionality that would be useful for that. It would be great if they could be combined. Dragorth.
  • William Armstrong

    William Armstrong said about 11 years ago:

    Peter, it seems you have forgotten to add a Folder Open Icon in your zip file. SRV1FX Just add a bmp icon named pwSB_FolderOpen.bmp to the same place as the other icons, that error will go away. Peter, great tool. Thanks for your hard work.
  • SRV1FX

    SRV1FX said about 11 years ago:

    Peter, I’m getting an error when I load the tools: “// Warning: Pixmap file pwSB_FolderOpen.bmp not found, using default. //” I’m using Windows 7 Ultimate x64/Maya 2014 Extension SP1… Regards, SR1VFX
  • luta s

    luta s said about 11 years ago:

    Peter fast work.and perfect. alembic a must have format. tested in windows and linux. windows all works fine. a note to linux users.(dont forget load plugins) if people want to full used it in linux (with cad data) they need to downlaod the same file and edit just some lines. linux dont have direct connect so cad files need a easy workaround. #Maya Formats if fileName.endswith('.ma'): fileN = '.ma'; fileMaya = 'mayaAscii' if fileName.endswith('.mb'): fileN = '.mb'; fileMaya = 'mayaBinary' if fileName.endswith('.obj'): fileN = '.obj'; fileMaya = 'OBJ' if fileName.endswith('.dxf'): fileN = '.dxf'; fileMaya = 'DXF_FBX' if fileName.endswith('.MA'): fileN = '.MA'; fileMaya = 'mayaAscii' if fileName.endswith('.MB'): fileN = '.MB'; fileMaya = 'mayaBinary' if fileName.endswith('.OBJ'): fileN = '.OBJ'; fileMaya = 'OBJ' if fileName.endswith('.DXF'): fileN = '.DXF'; fileMaya = 'DXF_FBX' #Universal Formats if fileName.endswith('.fbx'): fileN = '.fbx'; fileMaya = 'FBX' if fileName.endswith('.FBX'): fileN = '.FBX'; fileMaya = 'FBX' if fileName.endswith('.dae'): fileN = '.dae'; fileMaya = 'DAE_FBX' if fileName.endswith('.DAE'): fileN = '.DAE'; fileMaya = 'DAE_FBX' if fileName.endswith('.abc'): fileN = '.abc'; fileMaya = 'Alembic' if fileName.endswith('.ABC'): fileN = '.ABC'; fileMaya = 'Alembic' #CAD Formats if fileName.endswith('.stl'): fileN = '.stl'; fileMaya = 'STL' if fileName.endswith('.igs'): fileN = '.igs'; fileMaya = 'IGES' if fileName.endswith('.iges'): fileN = '.iges'; fileMaya = 'IGES' if fileName.endswith('.stp'): fileN = '.stp'; fileMaya = 'STEP' if fileName.endswith('.step'): fileN = '.step'; fileMaya = 'STEP' if fileName.endswith('.dwg'): fileN = '.dwg'; fileMaya = 'DWG' if fileName.endswith('.STL'): fileN = '.STL'; fileMaya = 'STL' if fileName.endswith('.IGS'): fileN = '.IGS'; fileMaya = 'IGES' if fileName.endswith('.IGES'): fileN = '.IGES'; fileMaya = 'IGES' if fileName.endswith('.STP'): fileN = '.STP'; fileMaya = 'STEP' if fileName.endswith('.STEP'): fileN = '.STEP'; fileMaya = 'STEP' if fileName.endswith('.DWG'): fileN = '.DWG'; fileMaya = 'DWG' well just delete from extensions , _DC (that stands to direct connect). no step format in linux too, so no solution here. sorry you almost can call that spam;P all my posts. this is now the perfect file browser for maya. again thxs
  • luta s

    luta s said about 11 years ago:

    hi Peter thanks to take a look at this. collada file i dont use, but is free format , so support is good. alembic format, it comes with maya from version 2012. here some info https://code.google.com/p/alembic/ and a sample download https://code.google.com/p/alembic/downloads/detail?name=Alembic_Octopus_Example.tgz&can=2&q= more info here https://www.escapestudios.com/alembic-the-vfx-pipeline-overhaul/ you need to ativate in maya plugins abcimport abcexport. is available in linux,osx, and windows. is a very common format to interchange between applications this days. maybe soon we will get the new pixar file format too. https://graphics.pixar.com/usd/ thanks
  • Peter Walters

    Peter Walters said about 11 years ago:

    Thanks for the feedback. You should be able to import Collada (.dae) files. If something isn't working, send me a link to a file and I'll test it. I can't find any Allembic files, if you can send me one or send me a link to one, I'll test it out. It's pretty easy to add more file formats.

Post a review:

Rate this item: