Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2018, 2017, 2016, 2015, 2014
Operating Systems
History
Created: | 03/27/2008 |
Last Modified: | 10/18/2018 |
File Size: | 69.7 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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rx_frame said over 13 years ago:
Nice and smooth. Pretty fast also. Thanks a lot! -
scotsi said over 13 years ago:
Works wonderfully well. Nice and simple. -
Pritish Dogra said over 13 years ago:
Hi Jakob, This is one of the finest tools out there for managing a animation library. I just love the speed at which it works. I am really glad you had made this python and made us avail the code. I would be developing our own in house animation library tool, but I would build it on the foundation of your fantastic tool Thanks Pritish -
benmillion said about 14 years ago:
Absolutely amazing. Brilliant. Can not praise this highly enough. Each node you want to export data on needs to be selected, and in turn each node your importing onto needs to be selected. At first I just exported the parent node for my control rig, thinking that it would automatically export animation data from its children... Thankfully my rig is clean and simple. However, even if you have to select 100 nodes, it's infinitely better than re-animating hundreds of nodes!!! -
Nenox said over 16 years ago:
Really simple to use and well thought out. -
EricTRocks said almost 17 years ago:
This script just saved my project. I had a semi-corrupted Maya file that I could only navigate through. My channel boxes dissapeared and Maya would crash whenever I tried to do anything semi-complex (export object or file). I was able to export the anim off my character controls onto a newly referenced file and it worked like a charm! I like the refresh files feature as it saves a bit of time from selecting the file from the directory structure. Great work! Eric T. -
vonfokker said almost 17 years ago:
First of all, thank you. This could be a great tool for me. However, I can't seem to get it to work in my setup. I am referencing characters with character sets and can't seem to get the animation to transfer. Any thoughts?
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