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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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Compatibility
-
2009, 2008, 8.x, 7.x
History
Created: | 11/06/2008 |
Last Modified: | 05/15/2009 |
File Size: | 1.03 MB |
Version History
VERSION CHANGESv0.0.1
- n/a
v0.0.2
- Updated the rotation orders on the controllers
- Made a fix to the GUI script to load the interface images from the icons/ml_animatikGUI directory of the user
v0.0.3
- Changing rotation orders on controllers gives upredictable results when ik/fk snapping - looking into it
- Changed back to default xyz until fix can be found
v0.0.4
- Adjusted the stretching switch on ik legs to be gradual, instead of on/off
- If leg was stretched after applying foot roll values, leg would not straighten before stretching - fixed
v0.0.5
- Added gradual stretch to arms instead of on/off switch, you can now key the stretch attribute to get a smooth - transition between stretchy/no stretchy
v0.0.6
-Configured Animatik Rig to work on versions of Maya 7.0.1. Still needs testing on 8, 8.5
v0.0.7
- Added a right click menu to the controllers, to quickly switch from Bendy/IK/FK etc
- User can now mirror right/left arm/leg poses, no matter if one limb is in FK, the other in IK
- Dynamic parenting (space switching) is now available through the right click menus (there's still some stuff - to sort out in this though, it isn't perfect!)
- Fixed an issue with the left FK toe control
v0.0.8
- Updated default rotation orders for controllers for maya 7+
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