Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Compatibility
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8.x, 7.x
History
Created: | 05/26/2009 |
Last Modified: | 06/04/2009 |
File Size: | 1.19 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Neon Noodle said over 15 years ago:
There are no facial controls. The facial control visibility attribute isn't connected to anything and I looked throughout the outliner and there's nothing there. Also, the head is only connected to a skin cluster, polysmooth, and a squash deformer, so unless there's some super hidden joints in there, there's no face rig. -
AnimatorSara said over 15 years ago:
I also cannot get facial controls to show up though I am using Maya2008 so maybe that is the problem. Otherwise it's a great rig! -
passion43d said over 15 years ago:
dude nice rig, plz let me know how to find out facial control . -
chirag kapoor said almost 16 years ago:
nice rig
Post a review:
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