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zDepthDOF 1.6.0 for Maya

zDepth images with focus control inside Maya

License
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18,292 Downloads

Compatibility

  • 7.x, 6.x, 5.x

History

Created:03/31/2005
Last Modified:04/26/2006
File Size: 19.3 KB
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1-8 of 8

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  • ian zeigler

    ian zeigler said over 13 years ago:

    i am running maya 2012 on osx and i think i installed everything coreectly but when i render it crashes......do it not work for 2012?
  • dune

    dune said almost 14 years ago:

    great shader. unfortunately it doesn't work with maya 2011 OSX.
  • uran238

    uran238 said over 14 years ago:

    great shader! nice work with Maya 2011 32bit!!!!!!!!!!
  • rakesh nanda

    rakesh nanda said almost 15 years ago:

    thanks a lot.this is really cool and fast to render.
  • jdm11b

    jdm11b said over 15 years ago:

    Thanks so much for this shader- works great in Maya 2009!
  • Ghanim AL-Ghanim

    Ghanim AL-Ghanim said over 15 years ago:

    I am lost in the installation process, appreciate if some one can simplified it.
  • andyfedak

    andyfedak said over 18 years ago:

    great shader, use it all the time. I can never get shake to do zdepth right, and this let's me tweak it out before rendering. renders super fast, so to me it's worth it over using the z-channel. Also works in maya 8-OSX!
  • Joojaa

    Joojaa said over 18 years ago:

    Youdont need to guess you can measure the values in 3d! But more importantly this is extra work as maya gets the zdepth value for free. And you dont need to convert them to grayscale images unless you happen to work on AE. Since both shake and Digital Fusion can do this natively, out of any zbuffered maya image. Also in maya aswell as mentalray they represent TRUE floatingpoint ranges! So ateast 2 of 4 observations on tha uthors page a re questionable. However the zbuffer isnt aaed as it shouldn be but with coverage this too can be fixed easily (and much more accurately) Shader itself is not realy bad its actualy quite good at what it does its juts a bit unneccesery. This is just one of those things theres SO much mystical info about tough the fact that maya uses -1/distance as zbuffer store isnt doing this any easier for people to understand since unless told most cant find this range and think its arbitrary THis shader has however one benfit for the developper. He coult let teh same code put out cameraspace x and y cord too for nice slantted effects ;)

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