Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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7.x, 6.x, 5.x
History
Created: | 03/31/2005 |
Last Modified: | 04/26/2006 |
File Size: | 19.3 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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ian zeigler said over 13 years ago:
i am running maya 2012 on osx and i think i installed everything coreectly but when i render it crashes......do it not work for 2012? -
dune said almost 14 years ago:
great shader. unfortunately it doesn't work with maya 2011 OSX. -
uran238 said over 14 years ago:
great shader! nice work with Maya 2011 32bit!!!!!!!!!! -
rakesh nanda said almost 15 years ago:
thanks a lot.this is really cool and fast to render. -
jdm11b said over 15 years ago:
Thanks so much for this shader- works great in Maya 2009! -
Ghanim AL-Ghanim said over 15 years ago:
I am lost in the installation process, appreciate if some one can simplified it. -
andyfedak said over 18 years ago:
great shader, use it all the time. I can never get shake to do zdepth right, and this let's me tweak it out before rendering. renders super fast, so to me it's worth it over using the z-channel. Also works in maya 8-OSX! -
Joojaa said over 18 years ago:
Youdont need to guess you can measure the values in 3d! But more importantly this is extra work as maya gets the zdepth value for free. And you dont need to convert them to grayscale images unless you happen to work on AE. Since both shake and Digital Fusion can do this natively, out of any zbuffered maya image. Also in maya aswell as mentalray they represent TRUE floatingpoint ranges! So ateast 2 of 4 observations on tha uthors page a re questionable. However the zbuffer isnt aaed as it shouldn be but with coverage this too can be fixed easily (and much more accurately) Shader itself is not realy bad its actualy quite good at what it does its juts a bit unneccesery. This is just one of those things theres SO much mystical info about tough the fact that maya uses -1/distance as zbuffer store isnt doing this any easier for people to understand since unless told most cant find this range and think its arbitrary THis shader has however one benfit for the developper. He coult let teh same code put out cameraspace x and y cord too for nice slantted effects ;)
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