Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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7.x, 6.x, 5.x, 4.x
Operating Systems
History
Created: | 04/30/2003 |
Last Modified: | 01/11/2006 |
File Size: | 17.3 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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rapsalands said over 13 years ago:
using maya 2009, really impressed......great job -
ShadowDK said over 13 years ago:
Has anyone come up with a way to make the track halt? Keying the speed to go from x to 0 results in the threads halting, but then they move backwards a bit before halting again which looks a bit strange.. but it's still a great script :) It would be great to hear if anyone figured out how to halt them correctly :) -
Josh Piersma said almost 14 years ago:
If you Want interlocking treads just scale the tread down in the direction of your curve and run the script then select all the treads and bring there scale back to 1. it's basically trial and error to get them to interlock correctly. On another note this Script is so close to being Super Rad. If only you could actually animate the treads in your curve editor. The only animation approach I have right now is to create my keys and then turn the tangents into stepped. but this just looks like the tank is moving along and then someone just hits the breaks. if you leave the animation at spline it will slow and then spin backwards a bit. If anyone knows something I don't please give me a shout. thanks. -
anthonymcgrath said over 14 years ago:
simply the best script on the net anywhwere for QUICK setup of tank treads. I use the hidden curve that the objects are attached to and add some softBody and jiggle to the path to create a bit of bounce in the upper portion of the curve. thanks for sharing this great script! ant -
andy taplin said over 14 years ago:
I'm also having problems as tyrellcrash has stated - I cannot work out the relation between the numerical value of speed, with the entire proportions of the scene etc. I'm not a scripting guru, so has anybody else successfully edited this so that you can control the treads animation in relation to the actual movement of the tank/cogs? My cogs and wheels are currently set driven keyed in rotation to the transformation of the vehicle body...... Other than that I have had no problems with the script! -
tyrellcrash said over 14 years ago:
I'm also having weird issues with this script. As mentioned by Funk_ulf, I have a problem getting an animation working where the speed of the tracks can be slowed down to a halt. Any ideas? PS. I'm running 64bit Maya 2009 -
Dan Brown said over 14 years ago:
Great Script thank you. Worked a treat and very easy to use... Works on Maya 2008 -
Giancarlo Bendana said almost 15 years ago:
am using a mac and I get an error that says "too many children in layout: RSTreadsCreationPathWin. Please help? -
funk-ulf said over 15 years ago:
Great script, but i have a problem with it... If anyone knows how to get a moving tread to slow in to a halt with this script I would appreciate it. Can it do this? -
Cyberika said over 15 years ago:
Thank you!
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