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This script will automate the process of baking children transforms to world space. This is helpful if you want to remove complex parent hierachies in your scene and bake the transforms to each object.
Enjoy!
known issues:
If you have duplicate names in your scene, the baked objects will inherit their parent's names as a prefix, followed by their names.
For example, pPlane1 is a parent of pPlane2. After baking, the names will be pPlane1 and pPlane1_pPlane2.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.