Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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8.x, 7.x, 6.x
Operating Systems
History
Created: | 09/05/2007 |
Last Modified: | 09/05/2007 |
File Size: | 2.64 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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svakiddo said about 13 years ago:
If you have a big fluid it won't cache one file without using a cache blend node. The cache is split into two or three, even with single file cache turned on. I wouldn't know how to retime those cacheblends. anyone? -
svakiddo said about 13 years ago:
same here, i've keyed the retime node, and it doesn't update in maya 2011 -
TJ Packer said over 13 years ago:
This is an awesome script! I ran the script and it created the "Fluid Retime" attribute and connection, but what do I do to now slow down the fluid? I've keyframed a few different values, but it doesn't seem to effect the fluid. Thanks for your help. -
scottbell said almost 17 years ago:
Works like a charm. Thanks a million. -
kobataro said about 17 years ago:
this is what we want for ppl doing VFX!!!! manymany thanks!!!
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