Change in Version 1.5:
-Fixed the problem which occured when something has a Namespace
Changes in Version 1.3:
-Fixed Import-Problem which occured when just one channel of rotate/translate/scale was animated
-It is possilbe to deactivate the User-Interface
-And also if activated Nuke starts after export with new script
-If "Create Diffuse-Shader" is deactivated it creates now a white constant for the objects that they are immediately visible
Changes in Version 1.2:
-Now it is also tested on Mac-OS with Maya 2011 and works on it
-Exports also rotation-order on Lights, Cameras and Locators
-Also exports now Locators animated and as fm2n-Files
-Its possible to load Locator-Animations on almost every 3D-Node
Changes in Version 1.1:
-It is now possible to just export the cameras and lights without creating a Nuke-Script
-Nuke-Importer which reads the exported files and either updates the existing Nodes or creates new ones
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This Scripts exports Poly-Geometry, Cameras, Lights and Locators from Maya to Nuke into one Setup Nuke-Scene. If you want it also exports the Geometry as a sequence.Make sure you have changed the two variable "nukePath" and "nukeExec" that they fit your system. You should also maybe change the default Export-Path a few lines underneath. But the script also ask for the Export-Path and the Export-Nuke-File-Name after it is launched.
Just select everything you want to export and run the Script.
Select every single object and not the group they are in. If you select the the object and the group the object is in, both is gonna get exported.
Like in Nuke itself there are just Point-, Directional- and Spotlights supported. If any parameter is animated it also exports the animation into Nuke.
It is currently just tested with Maya 2008 and Nuke 6.1 on Windows 7 and Maya 2011 on MacOS. If you have any problems or questions just write me. You find my email in the python-File itself.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.