HUMAN CHARACTER AUTO RIG: V3.1
+ corrected a bug with the Paint Tool: now you see all the joints with the relative weights
+ added a set for the controls: now you can select them easily
+ in the control "walk_ctrl" you can find the attribute to turn on/off the visibility of the controls
+ in Maya 2016 scaling of the skeleton isn't automatically refreshed. Just select the joint and scale them a bit in the viewer
+ if you want to scale the controls just do it in Edit Mode!! :)
VIDEO TUTORIAL: https://vimeo.com/205762608
HUMAN CHARACTER AUTO RIG: V3.0
This script you can do a complete rig in 1 minute:
1. Skeleton:
- Create left side of the skeleton and automatically orient joints
- You can choose two different types of arm
2. Rig:
- If you used skeleton script, you can load automatically name of joints in the TextFields
- Automatically add suffix "_jnt"
- Mirror Left to Right
- Create spine with N joints
- Stretch and twist of the spine
- Arms and Legs in IK/FK with twist
- Foot controls
- Closed chain for videogames
- Move and walk controls
- Visibility attributes
- Global scale attribute
- Clean Outliner
3. Skin:
- Automatically bind skin joint with the mesh if you create a closed chain
4. Adjust:
- You can choose color controls
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INSTRUCTIONS:
- Move all these python files in the folder Documents/maya/script
- Open Maya. In the Script Editor (Python) and run:
import human_character_auto_rig
from human_character_auto_rig import *
human_character_auto_rig.gui()