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Creates a joint for every vertex of a selected object, or for selected vertices.
Designed for creating allot of joints fast to be used in joint driven facial animation.
updates:
2.0-Complete rewrite, fixed bugs in creating joints for selected vertices. Added bind option to easily bind the joints to your mesh.
2.5-Cross platform compatible.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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