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I made this script for Doom 3 game development, because the engine only
supports boned animation. This allows you to convert any mesh deformer
(blend shapes, wrap deformers, etc) to an IK rig. If you've already got
a skeleton, it'll bind the new bones to the nearest joint.
Much thanks to oDDity of the Dark Mod for the example animation.
/********** Instructions *********/ install to your scripts folder/source it
run ejMeshToBonesUI; in the command line
select the mesh of your character
the script bakes keyframes based on the timeslider, so make sure your entire animation is covered
doom3 note: this script should be used after you've defined all deformers and animation, and before md5 export.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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