* you can make connections with the help of a filtered list of shaders
* you can make connections by drag'n'dropping between AE controls
* you can make connections with the Copy&Paste feature with Paste-Pluged mode Enabled
* you can copy colors, floats etc. between attributes with dragNDrop
or with the Copy/Paste features.
* you can also quick rename, delete, select shaders from the scene within SL window
* you can disconnect by dragging
* SL has 6 filters : Materials, Textures, Utilities, Lights, SG+Cameras, All
* these filters can also be turned to show mental ray shaders instead of maya's
* nice UI with integrated help frame and the UI space is well covered
New to ShaderList 0.4:
* rewrote the copy/paste feature
* removed the bookmarking feature (become obsolete because of the copy/pase feature enhancements)
* code optimisations and rewrote some procs
Quick Help
To use, open the AE window and then you can do one of the following :
* drag controls to copy data (colors, floats...), copy plugs or break connections
* right click over controls (preferably near Hot Spot, see image included)
and choose Scene Shaders to open the main SL window to make connections with
any shader in your scene or to rename, select, delete shaders
* right click on Hot Spot and use Copy/Paste to copy/paste data (colors, floats)
to/from different buffers (with customizable number). Also you can paste the pluged
node of your copied attributes (if you enable the Paste-Pluged option from the Copy/Paste
settings window).
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.