Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2010, 9.x, 2009, 2008, 8.x
Operating Systems
History
Created: | 12/04/2009 |
Last Modified: | 12/21/2009 |
File Size: | 5.25 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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andynyc said over 6 years ago:
Wow! This is a fantastic script! I've been searching all over to figure out how to get a cached nCloth loop into Unity. And there are some interesting tools out there. But this is dead simple and does exactly what it says! Well done.One thing I found in using this with nCloth is that I deleted the old input mesh and ran the script on the remaining shape. This could have been something specific with the way I set up my scene. But I definitely needed to go into the Hypergraph and delete some lingering nodes that were causing issues with the FBX export.Awesome plugin! -
leif3d said over 13 years ago:
Awesome, thanks so much. Maya 2011 x64 (Linux) -
masih said over 14 years ago:
Tanx! Cooool.
Post a review:
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