Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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8.x, 7.x, 6.x
Operating Systems
History
Created: | 08/15/2006 |
Last Modified: | 08/17/2006 |
File Size: | 42.7 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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djsdanly said over 11 years ago:
nice sript -
Zigzagfrosty said over 14 years ago:
Fantastic script but I'm having issues with this and bones though. Anybody else? -
res said over 14 years ago:
nice sript, but I found that the rotation parent cannot work bi-directionaly. -
Regan Music said about 15 years ago:
oh my god! thank you for existing! this script is awesome! -
hansesurfer said about 17 years ago:
too bad the bidirectionality works only with 2 objects and not more in a chain like setup... -
Bieto said almost 18 years ago:
waaaaaaaa!!!! -
cammm said over 18 years ago:
very impressive maths behind all this.. clever stuff. The only thing that concerns me about this tool is the sheer expanse of the expression it's calculating per frame... its huge. I'm certain you could rewrite this tool using a utility network that would increase the performance drastically, but also maybe open up attributes of the system that could be interactivley changed by the animator / user ? well done though... -
Firas Ershead said over 18 years ago:
u saved lots of us hours of scripting. thanks alot. -
sean_nolan said over 18 years ago:
Wow dude, I just went to the Maya MasterClasses this year and sat in on ILM speakers that were talking about just this concept. Thier approach was a plugin but this seems to work. The only thing they have on you is that the constraint is a parent one and not a seperate point and orient. If you could get that you'll make some ILM TD's look like amatuers. It's going to take me a bit to figure out how you did this. Really nice work. -
BigSky said over 18 years ago:
Great stuff...similar to lock length curve on animation, tho.
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