Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
SON OF A BATCH v1.0 07/28/09 JACOB SCHIECK https://www.jacobschieck.com
Please e-mail any bug issues to jschieck@gmail.com
This script allows you to batch execute any MEL command to any amount of .mb or .ma files within a folder. Just paste the MEL code you wish to run and hit execute.
Some common stuff I use it for is shader/node cleanup, batch OBJ or animation exporting and stuff like that. If you have any questions or want to know how to do something in particular just shoot me an e-mail.
USAGE: -source js_sonOfABatch.mel; -Load in the folder with the files you want to execute your MEL on. -Paste your code into the designated area. -Execute!
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.