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The Rigging Toolbox 2 2.0.5 for Maya (maya script)

The Rigging Toolbox is a set of tools and full auto-rigger designed to aid in the process of rigging articulated characters for animation.

License
$35.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2017, 2016, 2015

Operating Systems

  • Mac
  • Windows

History

Created:08/03/2012
Last Modified:07/14/2017
File Size: 1.27 MB

Keywords

maya, Rigging, Rig, game engine

Q/A

Skeleton Library config file...

Date:09/04/2012
Submitted by: jbuck jbuck
The Rigging Toolbox will save and load skeletons from a skeleton configuration file (TheRiggingToolbox_skeletons.cfg) stored in the active Maya project. Please set your Maya project before running RTB. If the folder and config file don't exist, they will be created when you run RTB.

You may transfer the contents of 'TheRiggingToolbox' folder or the folder itself (and the contents) before running RTB if you'd like to transfer your skelton library between projects. Alternatively, you could add all skeletons to a single skeleton config file by editing the skeleton config file with a text editor.

Hopefully this clears things up.

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