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This tool creates and assigns a simple UV-Shader based on Mayas internal shadingnodes. This tool is obsolete in Maya 2015 and higher, because this kind of function is already integrated. 1. Create new UVShader - Creates a new UVShader and assigns it to your current selection. The viewport is switching to Viewport 2.0 and textured view. 2. Assign UVShader - This button assigns your previously created UVShader to a new selection. 3. Reset Shader to Standard - Assigns the Lambert1 to your the selection. 4. Select OBjects with UVShader - Select all Objects with an UVShader assigned. 5. Delete UVShader in Scene - Deletes all UVShaders in your scene and assigns the Lambert1 to the objects.
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