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3ds max to nuke export plugin script 2.4.0 for 3dsmax (3dsmax script)

Sending non-exportable scene contents like fur,splines, displaced geometry...etc. from 3ds max to nuke are now able to transfer from 3ds max to nuke and work in a true 3d environment. Acquiring whole rendered 3d scene from the 3d package is only possible when renderer renders all frames. no matter what you use either GPU or render farm you cannot escape from 'waiting'. Here is the solution for static scene with animated camera and where scene require low reflection/refraction raytracing.

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