Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2011, 2010, 9.x, 2009, 2008, 8.x
Operating Systems
History
Created: | 12/13/2010 |
Last Modified: | 12/13/2010 |
File Size: | 4.66 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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sreach said over 6 years ago:
I like the rig, but it definitely has some issues.I like the fact that he's a big, goofy mush, but the skin protrudes through the shirt if you exaggerate the form slightly more than a standard pose. There's a weird piece of geometry sticking out of the front of the collar that I didn't notice until my scene was on the polish phase.The facial morphs need a lot more diversity. There's basically no difference between the Ooo and kiss/pucker, and there's no way to bring the corners of the mouth in for any type of dialogue. I would also suggest making the finger curl controls in one group in the channel box instead of each one in their respective finger groups. When you curl fingers, you normally do them together and with this rig, I need to scroll down to each finger section and select all of the curls instead of having them all together in a curl section. It would be much more convenient and would have sped up my workflow. Having the ability to cup the thumb would have been a better option than cupping the pinky, in my opinion. -
B C said about 8 years ago:
you can't scale this rig???? :( Looks cool otherwise. -
azawindam said almost 10 years ago:
Great rig! But it'd be even better if it has a global anim, so that I can scale Groggy accordingly. -
johnnyjohnny222 said over 10 years ago:
Hi! Great rig! I was just wondering if I could use Groggy in a short film I'm making? (All credit given, of course!) -
sm650 said over 11 years ago:
Sorted! the problem was the lighting -
sm650 said over 11 years ago:
Hi. I ve been trying to animate this rig but I m quite at he beginning with Maya so maybe its my fault but could you guys help me with this? When I animate it and try to render it I get this odd 2D cartoony version of it. Can anyone tell me what is going on? Thanks -
ErikSvensson said over 12 years ago:
This is a really cool rig I think, but it could use some work on the deformations and the facial setup since he is so big. His face could be a lot more expressive with some better controls. -
jonyto jonyto said over 13 years ago:
Hi, i recently used this rigg for the monthly competition in 11seconclub....it was the most funnyest and easy to animate, and i experimented with lots of riggs the last year. So....thanks a lot overcontrast! here is the animation i did with Groggy https://www.11secondclub.com/competitions/march11/entry/VsdUR2 -
Pjotr Dummar said almost 14 years ago:
Hey overcontrast, I really like the character and the rig! Could you recommend a book or video tut to learn rigging like you did. Can you recommend the "Body Language - Advanced Character Rigging" Book? -
overcontrast said almost 14 years ago:
The switch is in the shoulder_ctrls. It seemed the logical place to put it (I guess).
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