Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2018, 2017, 2016
Operating Systems
History
Created: | 12/06/2016 |
Last Modified: | 09/06/2018 |
File Size: | 1.07 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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noor said over 6 years ago:
Thanks a lot!!! -
sreach said almost 7 years ago:
Great rigged character you have here. I've enjoyed using him. He has a very simple control rig to use but it animates and deforms nicely.My only critique would be to add an upper and lower eyelids open and close control in the GUI instead of needing to manipulate the facial "orbs" every time I want him to blink. Here is a link to a short scene I used him in.I've discovered some things I need to tweak and work on after I rendered the scene, so it's not the final product, but it gives you a real good idea of what I did with him.Steve
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