Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This was my first script, the concept is based off of Neil Blevins' Wire Jumble scripts for 3ds Max.
I tried to keep the controls pretty similar looking, but I'm sure the mechanics are different.
Simply run the script, select target objects in correct order, enter desired parameters, and press Make wires.
There are options for prefix, number of wires, wire diameter, variation, CV/EP curves, poly/NURBS output, Target type, and bunch more stuff.
This is ideal for mechs and quickly adding visual interest to those high-tech scenes.
Just drop the script into My Documents/maya/x.x/scripts/ and type FBwireJumbler into the command line.
I hope this is useful, email me with any questions or suggestions
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.