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bakes out animation on a deforming object, using a blendshape node.
works like "bakeCloth.mel" but addressed the fact that maya wont alow more than 999 shapes (which translates to frames).
and adds the shapes 1 at a time, rather than creating all shapes then the blendShape... using a whole lot less RAM.
Fixed a bug that only worked if you baked from frame 0.
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