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jhMultiSkinCluster 1.0.0 for Maya (maya script)

allows one surface to blend between 2 skinClusters

License
Button download
517 Downloads

Compatibility

  • 6.x

Operating Systems

  • Windows

History

Created:03/24/2006
Last Modified:03/24/2006
File Size: 10.4 KB
after skinning an object, select it and the joints you want to skin to for the second skinCluster.
click the button "create second skin cluster from selection"
you have 2 new surfaces to edit/paint weights on...
- *originalSkin (has the old skinCluster weights)
- *newSkin (has the new skinCluster)
the original surface now has an attribute called "skinClusterBlend" that blends between the 2 skinClusters.
at this point it appears/acts just the same as a blendShape between *originalSkin and *newSkin.. however..
after finalizing weights you can delete *originalSkin and *newSkin and it still works.
unfortunatly maya will not just let us edit the weights on the final skin.. so...
If you want to go back (after deleting *originalSkin and *newSkin) and edit weight, select the surface and
click "reCreate surfaces for weight editing"

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  • cao  yongchang
    cao yongchang