Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 09/24/2011 |
Last Modified: | 09/28/2011 |
File Size: | 1.82 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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John Germann said almost 11 years ago:
Thank you keyi. Deadly Nightshade, good points. The ideal version of this script would be one that does in fact work on shells and not just objects like it does now. I'll see if I can work out these issues in an update. -
klaLads said about 11 years ago:
Perfect little script for randomize UVs! Thanks! Deadly Nightshade: Script doesn't work as expected if you have, for example, parquet floor (a lot of individual planks) combined in one mesh. You have to separate them and then it's just a matter of drag/select all the planks and click "RandomUV". -
Martin Dahlin said over 11 years ago:
There are several faults with this script. It doesnt treat the UV shells individually. You have to manually select the shells, one by one, and perform the operation after each one. Additionally, it does not work on a UV shell selection as it will randomize the actual UV coords and not the selected shell (but selecting a shell via a face selection works). This script can do some things but it doesn't really aid a lot if I have to manually perform the operation on each individual shell myself. 2/5 -
Osko 3D said almost 13 years ago:
Clean, simple and very useful! It saved me a lot of time. Thanks man! :) -
RickToxik said about 13 years ago:
Same here hahaha!!! Great, many thank youses. -
Toast said over 13 years ago:
Thanks of this script, I was looking for one like this the other day!
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