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Compatibility
-
2014, 2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 05/05/2013 |
Last Modified: | 12/16/2016 |
File Size: | 255 KB |
Bugs (5 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
03/18/2020 | medium | Start | Pending |
10/19/2014 | medium | Error in stretchy members | Pending |
10/09/2014 | high | setup rig error | Pending |
08/15/2014 | low | Skeleton ceration Error and Bound Skeleton not exported to FBX | Pending |
05/25/2014 | high | Lock'n Hide | Pending |
Bugs
Lock'n Hide
Status | pending |
---|---|
Priority | high |
Date | 05/25/2014 |
Submitted by | mhrach |
Comments on this bug:
-
mhrach said over 10 years ago:
Couldn't attach the second screensgot -
Nick Dupree said over 10 years ago:
Something went wrong during the process of creating the rig. ctr_skelMover1 should have been deleted after you clicked Make Controls to Edit and enj_root1 should be under the grp_joints1 node. Also it looks like you skinned the driver skeleton. I looked at your second screenshot and the select skel button did exactly what it was supposed to. It selected the Reference joint, which is at the base of the skinning skeleton. You can start over, which hopefully won't take to long since you know the process now, or you can do some trouble shooting. I would suggest starting over since there may be additional problems with the rig. If you saved incrementally you can save some time and start from a previous file that is on track. -
mhrach said over 10 years ago:
Well, thanks Nick for quick answer. Actually I tried to start over even from very very beginning and I reached till the creating the reference file. Then when I try to "Select My Skell" it doesn't do anything. It doesn't acting. However I tried to select all the joints manually and also the mash and bind them together. The result isn't so fantastic but I can control the mash. P.S. When I pressed "Lock'n Hide" the IK and FK handles have been disappeared either. Only the the Clavicle IK handle is visible. Is it normal? The screenshots I'll send to your e-mail. Thanks again. -
Nick Dupree said over 10 years ago:
Yes, there is an IK FK switch on the root control. At no point should you have both IK and FK controls visible. That is very bad. I should have pointed that out from your first screen shot. You do not have to select the joints manually. Like I said, Select my Skel is doing exactly what it is supposed to do. It selects the Reference joint which is at the top of the hierarchy for the skinning skeleton. When that is selected you shift select your mesh and bind with the option "Joint Hierarchy" selected.
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