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Shading network renamer 1.0.0 for Maya (maya script)

This script will rename your entire shading network with a prefix of your choice for Utility nodes, texture node, shaders and shading groups

License
Button download
484 Downloads

Compatibility

  • 2017, 2016

Operating Systems

  • Windows

History

Created:03/20/2017
Last Modified:08/07/2017
File Size: 3.92 KB
This script will rename your entire shading network with a prefix of your choice for Utility nodes, texture node, shaders and shading groups. Or you can use a default prefix.
 
Doesn't work with shaders that assigned to faces.
 
 
 How to use it:
1-Load the script and run it
2- Select and object that has shader applied on
3-Either use the check box "Used default prefix" and click rename, or type in the fields for each node groups and click rename.


Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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