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Shading network renamer 1.0.0 for Maya (maya script)

This script will rename your entire shading network with a prefix of your choice for Utility nodes, texture node, shaders and shading groups

License
Button download
553 Downloads

Compatibility

  • 2017, 2016

Operating Systems

  • Windows

History

Created:03/20/2017
Last Modified:08/07/2017
File Size: 3.92 KB
per page
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  • max poldeck

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  • tejar37

    tejar37 said almost 2 years ago:

    This is so overwhelming. This is amazing and highly appreciated. Love it seriously...Well I seriously appreciate the efforts you put in for making this article live. Thanks for this...!

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  • tejar37

    tejar37 said about 2 years ago:

    This is so overwhelming. This is amazing and highly appreciated. Love it seriously...

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  • erick wilson

    erick wilson said over 2 years ago:

    Shading Networks is a fundamental part of Simplygon's material pipeline and is used to describe materials in a flexible node-based manner. Most shading nodes supported by the Simplygon API are supported by the plug-in and the input for the nodes matches the ones in the API. gaming pc
    Shading Networks are generated automatically when sending an asset using standard materials, for DirectX shaders a Shading Network template is required for Simplygon to understand how to map certain parameters to shading nodes, for example material name, mapping channel/UV-set and textures. This documentation will focus on DirectX shaders and how to map them to and from Simplygon.
  • erick wilson

    erick wilson said over 2 years ago:

    #shaderSpace

    The Autodesk Maya script that can be build shader with texture and connections more faster and convenient.

    Version 1.0.03 release

    #How to use

    Copy the scripts and prefs folder into Maya script path, graphic cards price in Pakistan

    Default path should be C:%USERNAME%\document\maya%MAYA_VERSION% (Windows)

    Open Maya application, enter below commands into python command window :

    import shaderSpace

    reload(shaderSpace)

    If success, Will open the script UI.

    #Maya Support

    Maya 2014, 2015, 2016, 2016.5

    #OS Support

    Windows

  • yangkuki

    yangkuki said almost 3 years ago:

    I'm looking forward to this
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