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The MIT License (MIT)
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Compatibility
-
2019, 2018, 2017
Operating Systems
History
Created: | 02/25/2018 |
Last Modified: | 10/13/2020 |
File Size: | 56.3 KB |
Keywords
Vray For Maya, 3D Textures, Substance Painter, texturing, maya
Bugs (1 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
09/25/2019 | medium | not sure if a bug, but not working | Closed |
Bugs
not sure if a bug, but not working
Status | closed |
---|---|
Priority | medium |
Date | 09/25/2019 |
Submitted by | teddude75 |
Comments on this bug:
-
DaxRider71 said about 5 years ago:
uploading an imageBestDan -
teddude75 said about 5 years ago:
Make sure that the textures are named correctly. Can tell me the name of the texture exported from substance? Textures need to include1. The shader name2. The channel to connect (diffuse, spec, normal, and displacement etc.)ie. the shader in maya is called BallShader ( Ball_shader no under scores)than the texture needs to be named BallShader_diffuse.pngBe careful about underscores. Also if it's a fbx that was exported from Maya than the texture set in Substance would be named after the shading group not the shader. This can be renamed in Substance before export. -
DaxRider71 said about 5 years ago:
Hey @teddude75Will look at your suggestions. Did post an image of the texture names but can't see that now.so if I'm right in my understanding the substance textures must match the Vray material name with an underscore plus whatever texture it is?Thanks -
teddude75 said about 4 years ago:
Sorry about the delay on answering. I've updated the script for 2020 and it should work better now.The error is cannot find Vraymlt1sg in cubelambert1. The shader needs to be the same as the texture set in Subtance Painter. ie cubelambert1_Diffuse.png name the shader cubelambert1. -
DaxRider71 said about 5 years ago:
tried as suggested..but still no dice. I am using Vray Next.for the record..I exported my fbx and as you said it had the group name.I just changed the name of my vray Mtl to be the same as the textures..
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