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yet another tool I have written, short and sweet, usefull for gaming industry before putting things into game engines. Performs a simple check on where animation keys are set.
to use:
there are two ways to use it:
1: select an object, or objects and it will only check keys on those objects
2: dont select anything, and it will check everything in the scene
note:
currently it prints out the earliest and latest keyframes and changes time range value, just remove the line that sais "playbackOptions blah blah blah" and it will only print info
example of use:
often times I have noticed game engine exporters use the scenes start and end frame ranges, so this tool sets it to what the animator did, allowing for batch game exports... course theres other tools in between ;)
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