Gamma correction is one of those buzz words that are really easy in
terms of theory and math but confusing in how it is applied in
practice. As a consequence, it is largely ignored by many graphics
practitioners.
This illustrated 10 page article is my attempt in clarifying gamma correction in the context of 3D CGI by answering most of the typical questions: "What is gamma? Why do we have it? When should I perform gamma correction? And what happens if I just ignore it?"
Please read the full article at https://scripts.breidt.net/tutorials.html#gamma
This illustrated 10 page article is my attempt in clarifying gamma correction in the context of 3D CGI by answering most of the typical questions: "What is gamma? Why do we have it? When should I perform gamma correction? And what happens if I just ignore it?"
Please read the full article at https://scripts.breidt.net/tutorials.html#gamma
Page 1 of 1
Author: mbreidt
Submitted: 2009-06-17 15:31:51 UTC
Tags:
Software: 3dsmax
Views: 15,428
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