There are many uses for the Ambient Occlusion shader, one being to accentuate details/edges and increase the realism of 3d renders. This occlusion is also known as the 'dirtpass' or 'dirtmap'. The pass renders quite quickly and since it is a Global Illumination (GI) solution, it is an excellent tool when time is of the essence, and GI quality is required.
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Author: Everflow
Submitted: 2005-02-18 11:55:24 UTC
Tags: dirtpass, dirtmap, and GI
Software: 3dsmax
Views: 46,652
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