8. We already completed the water fountain, from start until it goes down to the water pond. Now the water from the fountain must not all goes down directly to the lower surface, it must stored up in the stone fountain until it overflows down to the pond. To give solution for these, we will create another particle
Now freeze all other objects and unfreeze the model water top. It is the stored water in the stone fountain.
Then on command panel browse on Particle system, then form the list select PArray.
From the top viewport, drag anywhere on the screen just enough for you to see the PArray icon. (see figure
below)
9.While the PArray icon is still selected, go to modifying panel, click select object then select the water top model. This will make the water top model as a water source for overflowing water.
10.Then activate the left viewport, select the water top model, right click and then convert to poly. Maximized the viewport, then click polygon and select the all around edges of the water top model by window crossing across the edges, see image sample. Then click on the small box opposite the polygon on the modifying panel so the selection is still active as you goes on. Select again the PArray icon and from the parameters, select check the box Use Selected SubObjects. This mean that the overflowing water will only comes out on this side and not to the whole object. Then adjust some basic parameters as seen on the figure.
11. Now play on time slider, on observe the behavior of the PArray Particles, it spread all over in horizontal direction. Let us control over it. On the Command Panel, go to Space Warps then to Forces then to Gravity , on top view port, drag anywhere there creating an icon for gravity reactor. (rename this to gravity-overflow).
With the gravity reactor still selected, go to main toolbar click on Bind to Space Warps icon and drag the Gravity reactor to PArray particles. This will link the PArray particles to the Gravity Reactors then adjust basic parameters as shown. Now move and play on time slider and observe how the PArray particles move.
12. Now that we make them to fall downward, let us control where it goes, definitely it must be stop on the water pond. So to make this activate the again the Space warps then to Deflectors then to Deflector. On top view port drag somewhere on the screen to create a Deflector icon just enough to cover the whole water pond (name this deflector 3). Then on left viewport, move the Deflector icon just on top of the water-pond surface. Then adjust some basic parameters as shown.
Author: arch ronel
Submitted: 2008-03-23 17:30:16 UTC
Tags:
Software: 3dsmax
Views: 211,775
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